Sunday, June 5th



Submitted by
CaptainValor
SUBMIT A PICTURE
 
As of 7/16/2005
 

 



- Works in Progress -
As of 5/2/2005

 


- Battle Creek (Map) - 40%

Apo is trying his hand at converting this classic Halo map. It is currently in early the Alpha stages and needs a lot more refinement. But Apo has already made a great deal of progress.



- Health Pack (Item) - 70%

Outlaw has gotten the Halo health pack into UED for refinement. Once it is coded it will replace the regular UT health modules in all HaloUT maps.


- Scorpion MBT (Vehicle) - 90%

Magnum has been working tireless on the Scorpion, and his work has definitely paid off. The treads now dynamically adjust to the terrain and more improvements are on the way. Also, the crosshair is working and bots can ride on the treads. The Scorpion has now been integrated with Mutt's Camo skins and a skin selector is being coded into the mutator.




- DM/CTF/DOM-Siyine (Map) - 50%

OutlawSkot has also been hard at work on this gorgious Halo-inspired map. He has been able to find new and exotic uses for the Halo textures but has also done a fantastic job of recreating the "feel" of the indoor areas of the Halo level Silent Cartographer. Skot has recently added more to and tweaked the interior, and begun work on roughly drafting the outside areas of the map as well.




- Sniper Rifle (Weapon) - 30%

As you can see, we are in the early stages of getting a working Halo Sniper Rifle into UT. Magnum got the ball rolling, and now EE and the dev team are working to improve it all the time. Unfortunately, time restrictions and devotion to other pieces of content have prevented the Sniper Rifle from being released with Pack 1.75. It might be seen in Pack 2.0, however.


- ONS-HUT-Nexus (Map) - 90%

One of our amazing mappers, Dace, is currently developing a brand new Onslaught map specifically for HaloUT called Nexus. It is Halo-themed and uses a lot of Halo textures as well as the Halo skybox, but also feels very original as well. It is our hope that this map will eventually become the staple of HaloUT and lead us on into the future. Nexus is now fully playable in every respect, and beta testing has begun.



- MC "Aged Armor" (Models) - 90%

OutlawSkot has created some alternate skins for the Master Chief which give him an "aged armor" look; possibly what the armor might look like after years of heavy battle. There are many different variations of this skin as well.


- Remaining HaloUT Weapons - 45%

Oxy has been working very hard to complete the remaining Halo weapons. We've run into a slight complication with the models being strangely "inverted" and missing peices, but we've found a way past it. The models are currently in the stage of being UV mapped and converted from Maya OBJ to 3DsMax and then to imported into UED. The shotgun, rocket launcher, sniper rifle, needler, flamethrower, plasma grenade, plasma pistol, rocket projectile, and assorted ammo packs have all gotten into UED completely textured. The rest is on the way.


- Death Island (Map) - 40%

This is personally my favorite map in all of Halo, as it embodies the essence of the open-area battleground-in-the-middle-of-nowhere feeling that everyone's come to love about Halo. The map is about 40% complete, having been completely shaped and textured but still having a long ways to go. We should be able to apply Xabora's seemless texture trick (see below) to it to get the map looking just right. We also need to add spawn points, bot pathing, foliage, and get the water touched-up a bit.


- Sidewinder (Map) - 40%

This classic horseshoe-shaped ice map is one of the true classics of Halo. We have attempted to preserve it as best we can, and plan to apply Xab's seemless texture trick to it as well, thus providing for a more authentic ground. Sidewinder is in about the same phase of development as Death Island. It too needs to be bot-pathed, have some rocks added, and have other minor touch-ups applied.


*Released in Pack 1.75*

- DM-HUT-Prisoner (Map)
- Foe Hammer (Model)
- Warthog SPX (Vehicle)
- Female Pilot (Model)
- Classic Elite (Models)
- Flood Invasion (Gametype)
- Warthog (Vehicle)
- DM-HUT-CrossFire (Map)
- Stealth MC Skin (Models)
- Camo MC (Models)


*Released in Pack 1.5*

- Flood Elite (Models)
- Female Spartan (Models)
- Cortana (Models)
- Updated Derelict (Map)


- Bots Using the Banshee - *Complete*

Thanks to a little coding ingenuity by Magnum, bots now use the Banshee! This code will be integrated into future releases so you will finally by able to have Banshee dogfights offline.


- Working AR Display (Weapons) - *Complete*

As you can see in these screenshots, Porkmanii has been able to successfully implement the Assault Rifle's bullet counter and compass. This is a nice bit of coding and will definitely add to the authenticity of the weapon. Recently the code was updated so that the counter/compass now works in both Halo-style weapons mode and in UT-style weapons mode. In UT-style mode, the counter shows the percentage of ammo left, in Halo-style mode it shows the actual number of bullets in the clip.


 

All screenshots posted on this page are the property of Project Torlan.
They may not be redistributed, reposted, or directly linked-to anywhere else
in any form without the consent of CaptainValor or Exodus.

 

 

This website and its design were created and are maintained by CaptainValor
Copyright Torlan.Forerunners.org 2004-2005 All Rights Reserved

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The name "Torlan" and ONS-Torlan are copyright Streamline Studios/Hourences. The games and content featured here are copyright
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